Garuda Numeracy Fun: Game-Based Learning Media for Pancasila Education
DOI:
https://doi.org/10.59329/gawi.v6i2.316Keywords:
game based learning, garuda numerasi fun, learning media, numeracy literacy, pancasila educationAbstract
The low numeracy skills of students and the dominance of conventional-theoretical methods in Pancasila Education in Indonesia require innovation in learning media. The integration of numerical logic into value-based learning is still rarely explored. This study aims to develop and test the feasibility of Garuda Numeracy Fun media based on Game Based Learning (GBL) that integrates numeracy literacy with national symbols in Pancasila Education. Using the Research and Development (R&D) method with the ADDIE development model ( Analysis, Design, Development, Implementation, Evaluation ), a limited trial was conducted on prospective PPKn teacher students in the PPKn Learning Planning course. Data were collected through observation, questionnaires, and documentation, then analyzed using quantitative and qualitative descriptive techniques. The results showed that the Garuda Numeracy Fun Media obtained a feasibility percentage of 88.40% (Very Feasible). These findings do not demonstrate effectiveness in increasing self-efficacy or creativity because this study did not employ a pre-test/post-test design, control group, validated self-efficacy or creativity instruments, or inferential statistical analysis. Thus, the study concludes that Garuda Numeracy Fun media is feasible and receives positive responses as an alternative learning medium that connects Pancasila values with contextual numeracy activities.
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